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More from ~Louis-the-Hedgehog

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September 13, 2012
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Sypoth: Many people hardly eve know how Sally came to be. She was created by Sega while plotting the original fiction for the games, she became extremely popular when DiC made SatAm and Sega even officially acknowledged that her and Sonic were in a relationship by using them at Sega World.

Louis: Are those statues of both of them still there?

Sypoth: Unfortunately no, The theme park was demolished and the statues removed after the park closed and was purchased by someone else. I've been trying to see if they were destroyed or sold, chances are they were destroyed, pity too the value of them would be astronomical, though SoJ would probably do everything in their power to try and have them destroyed out of jealousy for the success of STI while they continue to fail miserably. Shoulda just left Sonic Team as Phantasy Team and made Sonic Team out of the developers at STI, but the Japanese have a misplaced superiority complex that like other such egotistical notions end in shame.

Louis: What is STI?

Sypoth: STI or Sega Technical Institute is a division of Sega of America and are responsible for completing the unfinished Sonic 1 as well as full development of Sonic 2, 3, and Knuckes, Spin Ball, Knuckles Chaotix(not entirely sure, this could have been done by SOE), Heroes, and Adventure 2 as well as several unreleased games such as 16, mars, X-treme, Extreme(predecessor to the Riders series) Crackers, and Saturn. Many of the games that were not released used the character Sally Acorn in her SatAm and Sega World Sydney design style as either a protagonist, playable character, or support character and since the character stemmed from the success of the American division of Sega rather than the failures of the Japanese division all games featuring her or developed from STI were declined release simply because Sega head office felt that the Japanese are superior to everyone else and the success of the America team and the failures of the Japanese team was an embarrassing blow to this image. Even though Adventure 2 was released because Adventure 1 was a failure due to the extreme shift in continuity driving away many fans, the game was developed under extreme scrutiny of the Japan division. Adventure 2 and Heroes remain the only two Sonic games created by STI to be released after the ban on their games was put in place.

Sorry for the rant, but I felt the more information the better.

Louis: First of all, don't apologize because you're right, the more information the better. Where did you get this information? I'm amazed!

Also, come to my DA page so we can speak more.

Sypoth: Would love to, unfortunately I don't stay on DA very long, if I leave it running the windows keep refreshing which takes allot of my memory and processor. As far as where I got my information, first I remember allot of what happened when I was a kid and since I was 8 when Sonic first came out, I still remember the Santa commercial for &Knuckles and how dead early in the morning you had to wake up to catch SatAm (6 in the morning where I lived, they ran it for maybe an hour, then never again the rest of the day) but later I learned more of the internal politics by fact checking what I know with what I didn't. The story of how the game came to be and the internal politics that turned a great series into a puddle of diarrhea is a long one with many analogues between what happened with certain characters. believe it or not Robotnik and Tails have more in common than you may think.
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:iconerikatheraindeer:
WTF!? As a Purebred Japanese, I THINK THIS IS BULLCRAP!!!
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:iconlouis-the-hedgehog:
Yeah, I know, it sucks.
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:icondragolord09:
Reason #105 why companies can be stupid at times.
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:iconlouis-the-hedgehog:
Jealousy and butt-hurt? Well that and money, especially short term gains at the expense of long term goals. It kind of reminds me of "Who Killed the Electric Car". In my eyes ditching the American Sonic continuity is JUST as stupid.

But lately the electric car made somewhat of a comeback so...
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:icondragolord09:
I've known I had this question answered before, but I'd like your opinion on it: Why did SEGA make an eight-way split for Sonic?
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:iconlouis-the-hedgehog:
Define "eight-way split".
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:icondragolord09:
Game, Archie, Fleetway, OVA, SatAM, AoStH, Underground, and X. Why did they make 8 separate universes when only one was needed?
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:iconlouis-the-hedgehog:
I guess they were trying to appeal to more people or just throwing things against the wall, totally oblivious to how they already had a winning strategy. The different divisions conflicting probably had something to do with this.

Well that and money. Sure, there have been franchises that have gone through a few renditions, but they usually don't slaughter the source material and have the whole thing written by people who care only about money.
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:icondragolord09:
It wouldn't have killed them to at least feign the idea of making them separate parts of Sonic's life/timeline, not as portrayed, but generally?
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